Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons

October 15, 2015


Authors

Barbieri Simone, Universitá degli studi di Cagliari

Meloni Pietro, Universitá degli studi di Cagliari

Usai Francesco, Universitá degli studi di Cagliari

Scateni Riccardo, Universitá degli studi di Cagliari


Abstract

Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.


Paper

Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons (12.0 MB)

Best paper award at STAG 2015

DOI: http://dx.doi.org/10.2312/stag.20151299


Bibtex

@inproceedings {stag.20151299,
    booktitle = {Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference},
    editor = {Andrea Giachetti and Silvia Biasotti and Marco Tarini},
    title = {{Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons}},
    author = {Barbieri, Simone and Meloni, Pietro and Usai, Francesco and Scateni, Riccardo},
    year = {2015},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905674-97-2},
    DOI = {10.2312/stag.20151299}
}