Curriculum Vitae
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Professional Experience
Pipeline Developer | Ynput, Prague, Czech Republic (Remote)
Worked on Ayon (formerly OpenPype) pipeline software. Implemented and maintained the integration for Unreal Engine and Blender. Support clients on issues and feature requests.
Pipeline Developer | Cloth Cat Animation, Cardiff, UK
Worked in close contact with the animators to support them in the use of tools, implementation of utilities based on their feedback and maintaining the software. Worked on animation tools and Ayon (formerly OpenPype) pipeline software, mainly on the integration of Blender and Unreal Engine.
Research Engineer | Cloth Cat Games (formerly Thud Media), Cardiff, UK
Research on curve-skeletons and sketch-based interactions for posing and animation.
Research Fellow | Università degli Studi di Cagliari, Cagliari, Italy
Research on experimental programming language based on spreadsheets.
Education
EngD in Digital Media | Bournemouth University, UK
Thesis: Generation of 3D characters from existing cartoons and a unified pipeline for animation and video games.
MSc in Computer Science | Università degli Studi di Cagliari, Italy
Thesis: Skeleton Editing and Mesh Reconstruction from Skeleton.
Project Experience
Ayon | https://openpype.io | (formerly OpenPype)
Open source pipeline for visual effects and animation.
Role: Mainly integration of Blender and Unreal Engine in the pipeline.