3D Content Creation Exploiting 2D Character Animation
Authors Link to heading
Barbieri Simone, Centre for Digital Entertainment, Bournemouth University, Thud Media
Jiang Tao, Bournemouth University
Cawthorne Ben, Thud Media
Xiao Zhidong, Bournemouth University
Yang Xiaosong, Bournemouth University
Abstract Link to heading
This poster proposes a new system for the generation of 3D content by using existing 2D character animations. The system is fully automatic. The assets required are directly available from the 2D animation production pipeline, and therefore the system could be easily integrated in it.
Paper Link to heading
An interactive editor for curve-skeletons: SkeletonLab (754 KB)
Published in SIGGRAPH Posters 2018
DOI: https://doi.org/10.1145/3230744.3230769
Downloads Link to heading
Poster (1.46 MB)