3D Content Creation Exploiting 2D Character Animation

August 12, 2018


Barbieri Simone, Centre for Digital Entertainment, Bournemouth University, Thud Media

Jiang Tao, Bournemouth University

Cawthorne Ben, Thud Media

Xiao Zhidong, Bournemouth University

Yang Xiaosong, Bournemouth University


This poster proposes a new system for the generation of 3D content by using existing 2D character animations. The system is fully automatic. The assets required are directly available from the 2D animation production pipeline, and therefore the system could be easily integrated in it.


An interactive editor for curve-skeletons: SkeletonLab (754 KB)

Published in SIGGRAPH Posters 2018

DOI: https://doi.org/10.1145/3230744.3230769


Poster (1.46 MB)