Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons
Authors
Barbieri Simone, Universitá degli studi di Cagliari
Meloni Pietro, Universitá degli studi di Cagliari
Usai Francesco, Universitá degli studi di Cagliari
Scateni Riccardo, Universitá degli studi di Cagliari
Abstract
Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.
Paper
Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons (12.0 MB)
Best paper award at STAG 2015
DOI: http://dx.doi.org/10.2312/stag.20151299
Bibtex
@inproceedings {stag.20151299,
booktitle = {Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference},
editor = {Andrea Giachetti and Silvia Biasotti and Marco Tarini},
title = {{Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons}},
author = {Barbieri, Simone and Meloni, Pietro and Usai, Francesco and Scateni, Riccardo},
year = {2015},
publisher = {The Eurographics Association},
ISBN = {978-3-905674-97-2},
DOI = {10.2312/stag.20151299}
}